![]() ![]() For comparison, the original Quake (1996) had a 200-poly player model (with a 320x200 skin). Adding overlays for 1.8 compatibility and for things like armor would put the model at less than 300 polys, assuming a total of two overlays are necessary (I'm not sure of that detail). Where's the fun?Īlso, the standard Minetest model only has 96 polygons, or so says Blender. I think I speak for every Minetest server admin out there: we're getting tired of the hassle. The simple fact is, nearly every Minecraft skins website supplies only the 1.8 format now, and in a production environment (if such a phrase even applies to a game), every damned player wants a skin. Meanwhile, players occasionally notice that the cropped skins look wrong without the extra details, and when they do, they either complain or they go find another skin, prompting another cycle of explaining how to copy & paste a URL, repeating till they get it right, download to my PC, edit, upload to server, and wait for the next scheduled restart/see if they like it. There's a reason a server generally has a few admins and a bunch of users, rather than a bunch of admins and few users, and it's not for bragging rights.įurthermore, while cropping the image makes the skin technically compatible with the current pre-1.8 model, doing so deletes important details from the skin, making the idea wholly inappropriate for an upstream "solution". Those are the only two choices that make any sense - anything else would just be too in my experience, about 80% of the Minetest user base are children on tablets or smartphones, mostly between roughly 7 and 14 years old, who don't know that they can copy and paste a URL, let alone actually being able to download and edit/crop an image and upload the result somewhere. Either switch models as needed based on the chosen-skin's aspect ratio, or use only a 1.8-compatible model and pad the skin with transparency at load time to make it fit. Tl dr: is right, if Minetest is going to claim to support Minecraft skins, it needs to support at least the current 1.8 format. ![]()
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