The entirety of the “Lost Numbers” DLC content makes it feel like a punishment to players who only own the base game. Soul Hackers 2 feels empty, only leaving the player to trudge through monotonous dungeons for most of the game. By comparison, Persona 5 and other games from the SMT family can easily clock in at 100+ hours. In our review, we said that the game “trims too many systems leaving only a bare-bones experience.” Most reviewers were able to roll credits in under 30 hours. “Lost Numbers” should have been part of Soul Hackers 2 to help alleviate the game’s biggest problems. Soul Hackers 2 lacks dungeon diversity or interesting side content, both of which the new DLC adds. But both came out months or even a year after the original title.Ītlus having extra story content ready to go at launch feels like nothing more than a way to charge fans extra money for content that easily could have been in the base game. The “Minerva’s Den” DLC from BioShock 2 is one of the franchise’s best stories, and “Blood and Wine” is perhaps even better than the Witcher 3’s base game. Adding new story content is an exciting prospect that often leads developers to iterate on what they made in the base game. In fact, it can be a wonderful way to keep players invested in a single-player game longer than they’d normally be otherwise. The solution to a problem Atlus made - There is nothing wrong with DLC. If you only want the bonus story, then you can purchase it for $9.99. While the Premium Edition comes in at a whopping $89.99 and includes “Lost Numbers” as well as all the other costumes, bonus items, and additional demons that the day one DLC has to offer. “Lost Numbers” will be available to purchase in three different ways: The Digital Deluxe Edition of Soul Hackers 2 includes the bonus story arc as well as a booster item pack for $69.99. Nana is a new Devil Summoner added in the ‘Lost Numbers’ DLC.
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